Choking Cave level - environment - 2D assets
Inicial sketches and color studies
Foreground assets
BG wall assets
BG layers
Midground assets
Final Gameplay screenshots
I had the pleasure to work with Nathan Fouts from Mommy's Best Games on their most recent game: Chainstaff. I did part of the art direction, concept art, and final 2D assets of the environments and some monsters. The main challenge was to keep the amazing and strange MBG classic visuals, mixing with references from 70s album covers and fantasy illustrations. Here I'm sharing the artwork of the level Choking Caves.
Choking Cave level - environment - 2D assets
Inicial sketches and color studies
Foreground assets
BG wall assets
BG layers
Midground assets
Final Gameplay screenshots